![]() I honestly find it hard to believe it’s possible for this to exist even after playing through the entire thing multiple times. I’m not even exaggerating when I say this is the greatest romhack ever created. Mario must collect many more stars, and after reaching eighty, he gains access to Rashay’s Moon Cellar, where, with the help of the colored Goombas, he defeats Rashay and rescues princess peach, and they all have dinner outside of Peach’s Castle. With rescuing Princess Peach and stopping Rashay now being the objective, Mario continues onward into the Shadow Factory, fights Shadow Mario, and then uses the key he obtains to reach the rocket ship, which he uses to go to the moon. He continues on, collecting more stars, and eventually, Rashay appears, revealing himself as the problem on the moon, and kidnaps Princess Peach, he then escapes, as the colored Goombas appear again, much stronger this time, and Mario once again defeats them. Still worried about the moon, he continues collecting stars, with the next objective being to get into the Shadow Factory, after he collects enough, colored Goombas appear to fight him and are defeated. The game starts out with two tiny meteors crashing down and becoming Prickly Piranha Plants that threaten Princess Peach, Mario goes over to defeat them, then Princess Peach warns Mario of danger coming and the moon.įrom here, Mario collects stars in various worlds, unlocking more with the number of stars he collects, and eventually defeating Bowser. This hack presents many things that weren’t in previous hacks or the original game, including new power-ups, custom music and objects, and unique boss fights. Some ocassional lag in the hub but works perfectly.In this hack, Mario only has 6 health instead of the normal 8 and a separate gauge for air underwater. Works perfectly, supports 16:9 on console. ![]() ![]() Pipes look like they're under construction but they have no effect on gameplay Holding L while dying causes the game to crash, but L is only used to show credits. 21:9 mode can lag a bit.Īutodetects if it's running on console or emulator, LODs are only enabled on console. Runs full speed crashes if cursor touches the bottom of the screenĬomes with a toggleable console mode which optimizes certain features to run better on real hardwareįully works on console, including the widescreen modes. Any levels that normally lag will lag even more so.Įqually as laggy as vanilla Super Mario 64 and may be even negligibly less laggy than the base game.Īround 26 fps on average without frameskip, faux full speed with it. More laggier than vanilla SM64 due to ROM Manager's patches that are automatically applied to ROMs. PastaPower, GTM, Blakeoramo/Pastaramo (Formerly SKELUXXX) Yes, no for the Secret Decomp Demo included The Decomp Tech Demo included has 0 lag or visible issues whatsoever. Some graphics like Wart are slightly corrupt due to bad dimensions. Luigi Before the Egg DX: Direggtor's Cut/ Superman 64 64 Decomp Tech Demoįirst couple levels seem to run fine without any lag, but the final cloud slide level does have a bit of lag especially at the beginning of the infamous slide, but not unbearable. Text in the star select screen is unreadable. Levels may lag, most notably Course 1 & 3, it's recommended to rotate the camera to avoid some lag. Sometimes Mario doesn't had his hat in bigger levels for some reason. ![]() The game may lag in bigger levels, it's recommended to change the camera angle in some cases. Noticable lag inside the house with the Koopa. Game is fully playable with some minor bugs. Both “The Undergrounds” and “Secret Woods” are laggy in some areas. SM64: The Missing Stars (Console Compatible)
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